TinyDiceDungeon Wiki
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Welcome to the manual! This is a good place to learn how to play.

This manual is rather lengthy, but contains important information you might not know about, so it's worth reading.

Rolling The Dice[]

The core gameplay of Tiny Dice Dungeon is rolling dice. Each dice has different effects, which can be seen on the dice page. When you roll a dice, you increase a value based on the dice you rolled (Attack, poison, poison all, heal, heal all). Once you roll a dice, you can't roll that dice again until you roll all your dice. You can end you turn at any time once you have more than 0 attack, poison or healing. Ending your turn by pressing end turn will attack and/or poison the target monster (click/tap a monster to set it as your target), as well as heal your monster/hero/entire team. You turn can also end by rolling a 1 on any non-multiplier attack or poison dice ("Risky dice"). If your turn is ended this way, you forfeit everything you rolled on your turn. Regardless of how your turn ended, it becomes the next monster's turn. Defeat monsters by dealing damage equal to or higher than their current health. Killing a monster by dealing damage higher than their current heal ("Overkill") will heal your monster/hero by the same amount of extra damage. It will also increase the amount of coins dropped from the monster.

Catching Monsters[]

Catching a Monster

It is possible to catch a monster when it's the last monster in the wave and it isn't a boss. When this is the case, "Roll X" will be displayed above the monster, where X is how much you have to roll exactly to to capture it. When you have the exact amount rolled, the text will change to "Subdue!!". If you roll over the exact amount, text text will disappear, and you will no longer be able to catch that monster. Ending your turn when you can subdue the monster will result in one of two thing happening: If the monster has no capture dice, then you instantly capture the monster and it is added to your hero's inventory. If the monster does have capture dice, then it will bring up a window which has an amount you need to roll, a box with the total capture dice of all your team, and a "Stop Dice" button. Pressing stop dice will roll all the dice, then remove the total result from the amount you need to roll. Then, if the amount you need to roll is 0 or less, you capture the monster. If not, then all the dice in the box that didn't roll a 6 are removed, and the "Stop Dice" button appears again. This is repeated until you capture the monster, or you run out of dice in the box. If you run out, the monster escapes, and you get nothing.

Capture Dice

Each hero and monster you have has capture dice. You can get more capture dice by spending dice shards. 1 dice shard of any type = 1 capture dice. Dice shards spent on capture dice will not be refunded if you release a monster. As a hero or monster levels up, it increases the maximum number of capture dice it can hold.

Monster Catcher

You can buy a monster catcher to make catching monsters easier. You can enable the catcher by spending 250 coins at the start of the level or by spending 1 uncut dice at any point inside a level. Either way, the catcher lasts for the rest of the level. The catcher will allow you to roll X over the exact amount, where X is the catcher's level. See the table below for the upgrade costs of the catcher. Upgrades last forever.

Catcher Level Upgrade Cost (coins) Roll Over Limit
0 N/A 0
1 500 1
2 1.000 2
3 2.000 3
4 4.000 4
5 7.000 5
6 11.000 6
7 16.000 7
8 22.000 8
9 29.000 9
10 37.000 10
11 46.000 11
12 56.000 12
13 67.000 13
14 79.000 14
15 92.000 15
16 106.000 16
17 121.000 17
18 137.000 18
19 154.000 19
20 172.000 20
21 191.000 21
22 221.000 22
23 232.000 23
24 254.000 24
25 277.000 25
26 301.000 26
27 326.000 27
28 352.000 28
29 379.000 29
30 407.000 30
31 436.000 31
32 466.000 32
33 497.000 33
34 529.000 34
35 562.000 35
36 596.000 36
37 631.000 37
38 704.000 38
39 742.000 39
40 781.000 40

Dice Crafting[]

Dice crafting is not done at the first building you unlock. You unlock die recipes by leveling up and visiting the dice crafting building. The higher level you achieve the unlock a die recipe the better the die will be. Crafting a die requires dice shards which can be found in chests and dropped by monsters.

Dice Smashing[]

One of the ways to use uncut dice is to smash them to turn them into dice shards. The second building on the top row of building's is the uncut dice smashing facility where you can smash up to 10 uncut dice at a time. The more uncut dice you smash at once the higher the chance to get rare and ultra shards.

Shop[]

Town Shop

There are currently two shops in Tiny Dice Dungeon. The first shop can be found in the town where it sells phoenix ups which allow you to revive your dead pets or hero. It also allows you to upgrade  your phoenix ups and monster catcher with gold. The first upgrade costs 500 gold, the second upgrade costs 1000 gold, the third upgrade costs 2000 gold, and so on doubling in cost each time.

Train Shop

The second shop can be found in the train just before you enter a quest. Unlike the first shop this one offers a wider selection of items however they all are one time use only. Aside from offering the phoenix ups and upgrades for the phoenix ups and monster catcher (thus rendering the shop in the town practically useless) it also provides the XP Shield, XP Focus, Monster Catcher, and XP Boost.

Shop Uses

The two shops provides a total of six things the player can buy: the Phoenix Ups Upgrade, Monster Catcher upgrade, Monster Catcher, Phoenix Up, XP Shield, XP Focus, and XP Boost. The Phoenix Up allows the player to revive their pet/hero when they die restoring 50 health (the amount of health restored is increased by 25 each upgrade). The Monster catcher allows the player to catch monsters with more ease (see Monster Catching for more info). The XP Shield allows the player's pets to gain XP even if they were slain in the quest. The XP Focus gives all the XP earned by all the player's pets and hero to the pet with the lowest level. Finally the XP Boosts boosts the amount of XP the player gets from a quest. You can buy a small XP Boost (150% XP gained) after that buying the XP boost again results in gaining a medium XP Boost (200% XP gained) and finally after buying the XP Boost again the player gains a large XP Boost (300% XP gained).

Items[]

Uses

Items are an obtainable object in the game that increase or decrease the damage and health multiplier for specific element types. For example the Gold Ring of The Warrior (a very rare item in the game) grants all heroes and pets an additional 10% resistance to incoming normal attacks and an additional 100% multiplier to all normal type heroes and pets.

Obtaining an Item

There are currently two methods of obtaining items. The first method being dealing more damage to an enemy than required to kill it causing items to drop on rare occasions. The second method of obtaining items is a more tedious yet more rewarding process. The player must complete any quest with at least one bar of stamina left and once the player has done so they will be directed to an area with an amount of chests. The player may then open any one chest at random and hope to get an item. This also has its risks since the player can also get gold, dice shards, and uncut dice instead of items and even if the player gets an item it may be an undesirable one. To increase the chance of finding a rarer, and therefore stronger, item would be to destroy the weaker chests with gold. Keep in mind though that this does not eliminate the chance to get undesired items completely as well as gold, dice shards, and uncut dice.

Fast Forward[]

Fast forwarding can be done in battle by pressing the "play" button in the top right, or by pausing to the menu and changing the speed. The speed increase only affects the enemies turn, allowing you to go about the battle at your own pace. To disable this, pause to the menu and change the speed.

Collecting Coins[]

Coins are used primarily to buy Phoenix Ups and to upgrade your Phoenix Ups and Monster catcher. You can collect coins from every monster you kill by rolling more than the amount needed to kill him. In addition, every time you roll a dice than could end the turn with a 1, a small dice appears on the left side of the screen. Once you end the turn, these will be converted into coins on the right side of the screen if it's the final blow, and on the left side every other time. Coins can also be collected from chests at the end of every level if you have enough stamina, and as a prize wheel prize after a multiplayer match.

Phoenix Ups[]

If any character is defeated in combat you can use a Phoenix Up to revive them instantly. The amount of heal points (HP) they are revived is set by the Phoenix Up Level (a separate upgrade). Buy as many as you want so you have them when you need them.

Phoenix Up Level[]

Upgrade this so that you get more starting health when reviving using a phoenix up. This is a permanent upgrade and must be used with the phoenix up items.

Phoenix Up Level Upgrade Cost (coins) HP Recovered
0 N/A 25
1 500 50
2 1.000 75
3 2.000 100
4 4.000 125
5 6.000 150
6 8.000 175
7 10.000 200
8 12.000 225
9 14.000 250
10 16.000 275
11 18.000 300
12 20.000 325
13 22.000 350
14 24.000 375
15 26.000 400
16 28.000 425
17 30.000 450
18 32.000 475
19 34.000 500
20 36.000 525
21 38.000 550
22 40.000 575
23 42.000 600
24 44.000 625
25 46.000 650
26 48.000 675
27 50.000 700
28 52.000 725
29 54.000 750
30 56.000 775
31 58.000 800
32 60.000 825
33 62.000 850
34 64.000 875
35 66.000 900
36 68.000 925
37 70.000 950
38 72.000 975
39 74.000 1000
40 76.000 1025

Elements[]

You've played paper, rock, scissors... right? Well Tiny Dice Dungeon features powerful dice that have a similar effect. Water gets bonus damage over Fire, Forest gets bonus damage over Water, and Fire does bonus damage on Forest. Many monsters throughout the world are linked to these elements, so plan your dice and your monster party accordingly. Refer to the Damage Multiplier in the upper right for reference.

Neutral[]

The base element, this deals plain damage. Neutral Attacks are consistent across all monster types. It is slightly more difficult for neutral characters to defend against poison.

Fire[]

The burning element, this deals fire damage. Fire attacks do double damage against forest monsters, but only half damage against water.

Water[]

The wet element, this deals water damage. Water attacks do double damage against fire monsters, but only half damage against forest.

Forest[]

The forest element, this deals forest damage. Forest attacks do double damage against water monsters, but only half damage against fire.

Poison[]

The sickening element, this deals poison damage which continues to deal damage for a period of time. It deals the Poison Damage equal to the Poison Mark and after that turn the Poison Mark goes half and deal damage on next turn and so on until it goes 0. Each new attack adds more Poison on Poison Mark counter. The Poison will go down faster if damaging elemental monsters, all of them have 20% Poison Resistance (Example: if a Neutral Monster gets 80 Poison Mark, it will take 80 damage and the mark will go down to 40, but to an Elemental Monster it will take 80 damage but the Mark will go to 32 (20% of 40 = 8)).Poison will be cured after completing each "stage" on a quest.

Health[]

The healing element, this is the only way to heal besides completing a quest or overkilling an enemy.

Damage Multiplier[]

Certain elemental dice and certain items change the amount of damage you do in any given situation. For instance, a Water Dice is super effective against a Fire Monster, and will do extra damage. Keep an eye on the meter in the upper right hand corner to learn how much damage you're going to do against any given enemy.

Trophy Dice[]

Everyone can capture monsters and win a few battles, but who's the best of the best? Once you're ready, step into the Multiplayer Arena to compete with real players for who's the best of the best. When you win a battle, you win Trophy Dice. And the more Trophy Dice you have, the higher you'll climb in the leaderboards and the more fame you'll gain. Do you have what it takes to be the best in the world? To win the most Trophy Dice from your enemies, you must crack their treasure chests by breaking the locks. Good luck!

Lock-breaking[]

During a multi-player battle, you'll see four mini-quests at the bottom of the screen. By accomplishing these tasks, you'll break the locks on your enemy's Dice Chest. Crack that chest open and you can win more Trophy Dice than you would be simply destroying them. Frustrated by the lineup of mini-quests? You can spend Uncut Dice to refresh them and get new options. This is about total domination. Go forth and battle!

Revenge Battles[]

Sooner or later, someone's going to beat you. When they do, they run off with your Trophy Dice. But don't worry. You'll get a notification that your Trophy Dice have been stolen, and you'll get the opportunity to get your Revenge (and your Dice). When someone's taken your dice, look for the Revenge button in the battle listings.

Monster Evolution[]

Evolved monsters not only look different, they are also stronger because they can roll a 7 on a six-sided dice—how is that even possible? I guess only the evolved monsters know for sure, and they can't talk. To evolve a monster take them into battle to fill up their affinity bar (the pink bar, because pink is cute). Once the bar is full you can evolve them by using Evolution Cubes. You need to enter the daily Event Dungeons to collect the cubes, so do your dungeonly duty and try to have a battle every day!

Additional Tips[]

If you get stuck...[]

You may sometimes, earlier in the game, find a level that you find difficult to beat.

When this happens, it may be possible to beat the level with just your hero, as you will encounter fewer monsters. This is a good idea if the monsters are more powerful than your tamed ones, because in that case, your tame monsters don’t even have a net benefit.

However, if this does not work, go to an easier level and play it repetitively to level up your team.

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